Apex Patch Notes: Ranked Changes, Nerfs, Buffs, Ranked Rumble, Quads Mode
Get ready to dive into the latest ==Season 21 Apex Legends Patch Notes== with us. We are here to break down all the exciting changes and tweaks that will impact your game play and share our opinions on what these changes mean for you. Notable changes include nerfs to the Havoc and Bloodhound. The Havoc's magazine sizes are reduced across all levels, while Bloodhound loses threat vision through smoke during their ultimate. Other weapons like the G7 Scout, Longbow DMR, and R-99 also receive adjustments.
Patch Notes
Rotation Golden Weapons
Weapon | Type | Change |
---|---|---|
Prowler | SMG | Added to Rotation in Care Package |
Nemesis | Assault Rifle | Added to Rotation in Care Package |
Peacekeeper | Shotgun | Added to Rotation in Care Package |
Longbow | Sniper | Added to Rotation in Care Package |
Triple Take | Sniper | Added to Rotation in Care Package |
Care Package
- Purple light magazine has been added.
End Rings
- Each part of the map now has an equal chance, about 25%, of being chosen.
- End rings now spread out more fairly over the map.
Survival Slot Items
- Survival slot items have been relocated to low-tier loot zones.
Note from Developer:
Survival slot items were not spawning in all our loot quality zones. This adjustment maintains a similar number of survival slot items in a match but more evenly distributes them across the map.
Ranked Changes
Ranked Rumble
Apex Ranked Rumble Badge Rewards
Near the end of the split, Ranked Rumble becomes the only Ranked Mode, replacing the standard Ranked League. The ranking of placement, entry cost, and KP tuning will be revised.
Entry Cost Adjustments
Tier | Previous Entry Cost | New Entry Cost |
---|---|---|
Gold | 40 | 35 |
Platinum | 60 | 55 |
Diamond | 80 | 75 |
Placement RP Tuning (Top 15 will gain points)
Placement | Previous Points | New Points |
---|---|---|
15th | 0 | 5 |
14th | 0 | 5 |
Kill Point Tuning
Placement | Previous Kill Points | New Kill Points |
---|---|---|
8th | 12 | 14 |
7th | 12 | 14 |
6th | 12 | 16 |
Note from Developer:
We have received valuable insights from last season's data and community feedback and made slight adjustments based on both. The entry cost above Bronze has been lowered slightly, all of the Top 15 players will now receive corresponding placement points, and increased the KP for players in the top 6th-8th positions. We will continue to monitor and potentially make more updates.
For those looking to rank up efficiently, we provide safe Apex Legends Rank Boosting by Top Predators. Get ahead in the new Ranked Rumble mode.
Game Modes
Apex Quads Mode
In Season 21, Apex Legends introduces a significant update: Quads Mode will be replacing the Duos playlist. This mode will include 15 teams of 4 players each, bringing a new twist to game play.
Important Changes in Quads Mode
Loot Improvements:
- Replicator starting count increased from 12 to 15.
- Higher chances to find ammo, health, shield, scopes, and deploy-able items
- Increased ammo in Light, Heavy, and Energy ammo boxes
- Increased chances to find blue/purple kitted weapons.
Lobby Updates
- Support for a 4th player for inviting and 'Previous Match Squad Members'.
Legend Ability Updates
- Vantage: Passive ability can spot the armor on all enemy teammates
- Loba: Ultimate UI updated to support a fourth player.
- Mirage: Decoy shows 4 squad members when dropping from the dropship.
- Valkyrie: Ultimate ability allows for up to 3 additional squad members to attach.
Note: Quads is the only mode that supports queuing with 4 players
Weapon Changes
G7 Scout
- Damage increased to 33 (was 32)
- Rate of fire increased
- Adjusted recoil to be more consistent when firing at max fire rate
Note from Developer:
The G7 has felt a little underwhelming and our data backs that up. When we were evaluating its rate of fire we realized its recoil could use a pass as well so we’ve smoothed out what we think the roughest spots are and given it a little more damage. This should help the G7 be competitive with the rest of our marksman and sniper roster.
Havoc Rifle
- All mag sizes reduced
- No Mag: 20 (was 24)
- White Mag: 24 (was 28)
- Blue Mag: 28 (was 32)
- Purple Mag: 32 (was 36)
Note from Developer:
The Havoc is a force to be reckoned with, even without all the bells and whistles of mags and turbochargers it still puts in work. However, 36 rounds in a kitted Havoc, even with the firing delay, represents high damage up time and forgiveness for wasted rounds (often experienced during prefiring). Pulling back on mags allows it to remain deadly, but requires a little more precision.
Longbow DMR
- Headshot multiplier increased to 2.25 (was 2.15)
R-99 SMG
- Reduced hip-fire randomness
Over the last few patches we nerfed the R-99 because it was a significant outlier, performing well above the rest of the pack. Those nerfs were substantial and the R-99 has fallen a little too far for our liking and is feeling unreliable. These adjustments intend to bring up its consistency without directly increasing its damage potential.
Rampage LMG
- Firing animation has less vertical movement while in ADS
Weapon Rarity Sets
Peacekeeper (Blue and Purple)
- Optic updated to 1x Hcog (was 2x Bruiser)
Charge Rifle & Sentinel (Purple)
- Optic updated to 4-8x (was 2-4x)
- Gunrun will keep a 2-4x
4x-10x Digital Threat Scope
- Will no longer provide threat vision through smoke or gas
Legends
Alter
- Void Passage: Crypto EMP will now affect all players phased by the Void Passage
Bangalore
- Smoke Launcher: all players within smoke will now have a white highlight visible to other players in smoke within 20m
Note from Developer:
Fighting inside Bangalore's smoke has never been a pleasant experience for players or viewers (aside from you Bloodhounds) as it makes fights messy and hard to read. We are leveling the playing field now by making all players inside smoke clearer targets to one another with a white highlight. This highlight is not visible from outside the smoke: all of the rotational and sight-blocking gameplay are kept in-tact. However, while playing inside the smoke will be more clear, it will also be more risky and resets will be much harder if the smoke is challenged.
Bloodhound
- Beast of the Hunt: threat vision is no longer visible through smoke or gas
- Upgrade: Level 2
- Raven’s Blessing: Ult charge reduced to 20% (was 25%)
- Upgrades: Level 3
- NEW Sighthound: reduced Tac cooldown by 50% while Ultimate is active
- NEW Flock: remove enemy range requirement for White Raven spawns
Note from Developer:
Sometimes even the best teams break up and go their separate ways. Bloodhound's Ult has always had a strong synergy with Bangalore’s smoke, but the pairing has recently become dominant and asingular answer to the "can't see stuff" meta. With the removal of threat vision through smoke, Bloodhound will need to rely on their Tac scan like other Recon Legends. This should remove the necessity for the dynamic duo to pair together and allow for new roster compositions to form in its wake. We were noticing how much the White Raven passive would fall off in the late game as enemies are naturally closer, making Raven’s Blessing upgrade much less valuable after the first ring. The new Level 3 upgrade will allow players to play off White Ravens across the match and fuel their Ult more effectively. Alternatively, players can now tap back into some of Bloodhound’s old scan potential while in their Ult. These changes aim to shift power away from simply securing knocks for late game benefit and into more opportunities to use the Ult or the Tac through new upgrade choices.
Upheaval Launch: Level 2 | |
---|---|
Odin’s Glare | Double duration of Tactical Full-Body scan |
Raven’s Blessing | White Ravens charge Ultimate by 25% |
Upheaval Launch: Level 3 | |
---|---|
Long Hunt | Knocks extend Beast of the Hunt duration |
Taste of Blood | Gain 50 hp on knocks while Ultimate is active |
Upheaval Mid-Season: Level 2 | |
---|---|
Odin’s Glare | Double duration of Tactical Full-Body scan |
Raven’s Blessing | White Ravens charge Ultimate by 20% |
Upheaval Mid-Season: Level 3 | |
---|---|
Odin’s Glare | Double duration of Tactical Full-Body scan |
Raven’s Blessing | White Ravens charge Ultimate by 20% |
Pathfinder
- Upgrade: Level 3
- Down & Away: Tac will now refresh on both knocks and assisted knocks within a 3s window
Revenant
- Upgrade: Level 3
- Grim Leaper: Tac will now refresh on both knocks and assisted knocks within a 3s window
Solos Mode - Limited Time Mode (LTM)
Dates: 7/9 - 7/22
For a limited period, Apex Legends will feature Solos Mode, allowing players to experience the game on their own.
Mixtape Mode Updates
- Lockdown: added The Core, Estates
- Mixtape Map Rotations
6/25-7/8
- Control: Caustic, Labs, Thunderdome
- Gun Run: Estates, Fragment, Zeus Station
- TDM: Habitat, The Core, Estates
7/9-7/22
Control: Labs, Caustic Gun Run: Estates, Fragment Lockdown: The Core, Estates
7/23-7/29
Control: Labs, Caustic, Production Yard Gun Run: Estates, Fragment, Zeus Station Lockdown: The Core, Thunderdome, Estates TDM (removed during 1st week of LTM)
7/30-8/5
Control: Labs, Caustic Gun Run: Estates, Fragment Lockdown: The Core, Estates TDM: Habitat, Phase Runner
For all patch notes visit: Official EA Patch Notes